![]() try again.Ĭonfigured maps do not have to be reconfigured as your configuration gets saved locally. Once both zones have been configured, type: bhop_finishsetup into the console, if both boxes are positioned properly, you are good to go, if not. (Aim at the corners, the points are set at your aiming position)ĭo the same for the ending area using the console commands: bhop_end1 and bhop_end2. To set the 2 points, use the following console commands: bhop_start1 and bhop_start2. You have to select 2 points for the starting area, the first has to be on the ground, the second on the opposite site relative to the first point and at the highest possible spot. >I recommend watching the first Video from the preview section, it covers it way better than the following explanation. Well, it won't work as the timer uses realtime() and is not affected by host_timescale. If you are recording and use host_timescale to slow down your game to speed up the recording later. >Default: 1 ||| 1 = Enabled, 0 = Disabled. ![]() ![]() Pre-configured maps! For a full list go here: Click Console commands to enable or disable the HUD and Timer individually HUD that shows what keys are being pressed, (useful for those that are recording) ![]() Auto bunnyhop, (You can still use the mousewheel if you prefer that) It has all the features one needs without any bloat whatsoever. A lightweight Singleplayer Bunnyhop Gamemode.Ĭoded in roughly 6 hours total, this gamemode is aimed at the casual bunnyhop player. ![]()
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